﻿using System;
using System.Collections.Generic;
using System.Text;

namespace WodLib
{
    [Serializable()]
    public class Weapon : Item
    {
        private int strength = 1;

        [System.ComponentModel.ReadOnly(false)]
        public override int Strength
        {
            get
            {
                return strength;
            }
            set
            {
                strength = value;
            }
        }

        [System.ComponentModel.ReadOnly(false)]
        public override int Damage
        {
            get
            {
                return DiceBonus;
            }
            set
            {
                DiceBonus = value;
            }
        }

        [System.ComponentModel.ReadOnly(false)]
        public DamageType TypeOfDamage
        {
            get;
            set;
        }

        public bool RquireBothHands
        {
            get;
            set;
        }
    }
}
